
Your Java architecture is not matching your system architecture. Java is version 1.8.0_171, using 32-bit architecture. Logs/Screenshots:Ĭ:/Users/mysti/Desktop/Keeping Desktop Clean/MultiMC/instances/1.8.9/.minecraftĬ:/Program Files (x86)/Common Files/Oracle/Java/javapath/javaw.exe Minecraft tells me it's memory but it isn't. Steps to reproduce the issue (Add more if needed): Well obviously it isn't supposed to crash. It always says it's running out of memory in-game but when I check I have plenty of memory to spare.

Mcp (BloodMagic-1.7.10-1.3.2-1.Minecraft keeps crashing after about 10 seconds of opening. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0įML: MCP v9.05 FML v7.10.140.1401 Minecraft Forge 10. JVM Flags: 3 total -Xms512m -Xmx1024m -XX:PermSize=128mĪABB Pool Size: 0 (0 bytes 0 MB) allocated, 0 (0 bytes 0 MB) used Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Java Version: 1.7.0_60, Oracle Corporation
#Multimc 5 crashing mac os x#
Operating System: Mac OS X (x86_64) version 10.10.2


#Multimc 5 crashing code#
: : From thread Thread: Thread already has the context currentĪt .SplashProgress.finish(SplashProgress.java:486)Īt .FMLClientHandler.onInitializationComplete(FMLClientHandler.java:403)Īt .func_71384_a(Minecraft.java:574)Īt .func_99999_d(Minecraft.java:878)Īt .Main.main(SourceFile:148)Īt 0(Native Method)Īt (NativeMethodAccessorImpl.java:57)Īt (DelegatingMethodAccessorImpl.java:43)Īt .invoke(Method.java:606)Īt .launch(Launch.java:135)Īt .main(Launch.java:28)Īt .launchWithMainClass(OneSixLauncher.java:286)Īt .launch(OneSixLauncher.java:376)Īt (EntryPoint.java:170)Īt (EntryPoint.java:54)Ĭaused by: : From thread Thread: Thread already has the context currentĪt .checkAccess(ContextGL.java:184)Īt .makeCurrent(ContextGL.java:189)Īt .makeCurrent(DrawableGL.java:110)Īt .SplashProgress.finish(SplashProgress.java:478)Ī detailed walkthrough of the error, its code path and all known details is as follows: I bet Cylons wouldn't have this problem.
